Fundergnome

A perilous magical location in the woods about a day's travel from Burnfort. The site of many murders at the hands of the evil gnome Gnickleback, including those of The Red Dagger Division.

Attractions
There are lots of ways to have fun at the Fundergnome! The many rides and attractions include:


 * The Fun House
 * The Funper Cars
 * Gnickleback's Tunnel of Love
 * The Loop de Loop
 * Concessions Stands
 * The Prize Room

Merchandise and Prizes
While slowly falling under the spell of the park, various Fundergnome brand items began to appear on the team (namely Griana). Once you collect all five, you'll never want to leave! Complimentary park gear includes:


 * A wristband
 * A "Fundergnome" park t-shirt
 * Sandals with spinning carousels on the toes
 * A Doctore Prepsi in a helpful cup that doesn't leave your hand
 * A park hat that pulls together your whole look

For just 50 tickets, patrons of the park can also buy prizes to add to their fun! Special novelties included:


 * Gnickleback & Friends Autograph Book If players can get someone to sign their autograph book, they can spend 1d4 hours studying the signature to completely learn a person's handwriting and gain the ability to forge it.
 * Inflatable Hammer Can be deflated and stored easily, but when inflated does normal damage. If a critical miss is rolled with this weapon, roll d100; if lower than 50, the balloon pops and everyone within 10ft of the hammer takes 4d8 force damage from the explosion.
 * Circus Peanuts Function as a tracker. Player must attune to the bag of circus peanuts to know the location of those being tracked.
 * Clown Nose When wearing the nose, player gets +4 to all performance checks. The downside of this is people will notice you are wearing a clown nose. If wearing the nose, player can also detect the effects of gumballs dispensed by the Gumpy Gumball Machine.
 * Gumpy Gumball Machine Semi-sentient gumball machine. Dispenses gumballs of various effects.
 * Sticky Hand If player succeeds on a STR or DEX check, this hand can pull an opponent 10ft closer to the player. Can also be used as a grappling hook.

Trivia

 * Griana received a "Gnomekateers" pin to add to her ensemble. This did not seem to be part of the enchantment process, as it was given to her after they had already been granted permission to leave the park. She attempted to throw it away, but Zil caught it and put it in their inventory.